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An online multiplayer car brawl game.
This is the last university project I have done with a team of 10 students. It was challenging as we only had 3 months to deliver the final version. I was responsible for the Twitter account and the Discord server. We used Unity for the developpment. I mostly worked on the ingame UI and adapted it for mobile. I also did every particle effect such as the explosion, the tire trails and the tailpipe.
A remake of Tempest by Atari.
Written in C++ with SDL2 library. Ubuntu screen recorder is a bit fuzzy.
An OpenGL project for a custom water shader with a procedural terrain generator
You can run it on desktop OpenGL or check the code there : code
I made this personal project with the EasyWGL library. It uses low level rendering programming with GLSL shader and buffer binding. I recommend the sites learnopengl.com and thebookofshaders.com that really helped me.
A photorealistic renderer written in C++ OpenGL.
It was built with the Easycppogl library. This straightforward path tracing algorithm is used in ground truth rendering. It is computationally expensive.
A little game made with unity: link to the game