I am working in the Morpheo team of the inria of the University Grenoble Alpes. I'm studying data driven garment shape and motion representations.
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An online multiplayer car brawl game.
The project's website wreckingbrawl.tk
This is the last university project I have done with a team of 10 students. It was challenging as we only had 3 months to deliver the final version. I was responsible for the Twitter account and the Discord server. We used Unity for the developpment. I mostly worked on the ingame UI and adapted it for mobile. I also did every particle effect such as the explosion, the tire trails and the tailpipe.
A remake of Tempest by Atari.
Written in C++ with SDL2 library. Ubuntu screen recorder is a bit fuzzy.
An OpenGL project for a custom water shader with a procedural terrain generator
You can run it on desktop OpenGL or check the code there : code
I made this personal project with the EasyWGL library. It uses low level rendering programming with GLSL shader and buffer binding. I recommend the sites learnopengl.com and thebookofshaders.com that really helped me.
A photorealistic renderer written in C++ OpenGL.
It was built with the Easycppogl library. This straightforward path tracing algorithm is used in ground truth rendering. It requires many computational time. Some state of the art methods achieve real time rendering: ReSTIR GI
A little game made with unity: link to the game